Inspiring Learning and Creativity, Part 3: Technology-Enhanced Interactivity

Tell me and I forget. Teach me and I remember. Involve me and I learn.
- Benjamin Franklin


  • Questions from Multimodal Learning Through Media?
  • "As it turns out, doing is not always more efficient than seeing, and seeing is not always more effective than reading Informed educators understand that the optimum design depends on the content, context, and the learner (p. 8)."MultimodalLearningTable.png
    Metiri Group (2008). Multimodal learning through media: What the research says. P. 13.


  • To explore technology-enhanced interactivity in teaching and learning, it makes sense to test out some of the options. It's only in this hands-on way that we can really begin to see the possibilities and challenges for particular tools, resources and applications in your teaching.
  • Make your way through at least three "stations " by the end of the class session. For each station, add your "two cents" on the value or benefit of the particular tool/resource/application and offer an example of how it might be employed in your teaching.
  • Fill out the organizer and be prepared to share your reactions with the class.


  • "Research suggests..."
  • Weighing the pros and cons of particular approaches/applications
    • Glogster - multimedia poster; practical in terms of cost; can be shared online; different themes can connect to topic
    • Online simulations - topic needs to connect, user interface is really important
    • Brain Pop - good, basic information through video clips; can be useful for subs
    • Historical Scene Investigation - good for inquiry
    • Digital archives - large collections that allow for real exploration
    • Inspiration - good for capturing discussion; archive; can support higher level thinking
    • Google Earth - helps to visualize geographic features; added information; enhancement
    • Gizmos - helps to visualize more abstract concepts
  • The Digital and Didactic Divides

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